DERELICT

DERELICT

A turn-based roguelike in the NetHack tradition. Your pod has crashed into a dead colony ship. The hull is failing. The only way out is down — sixty decks, to the escape craft by the reactor.

What's aboard

60 decks down

Full-size generated decks — rooms, caves, halls, rings — across 27 biomes that return darker on the way down.

220 monsters

20 classes of ten, each hand-drawn and described, each class with its own behaviour.

20 bosses

One every third deck. They telegraph their attacks on the map, change phase and seal the way down.

A real clock

Your suit's power drains every turn. Dive with purpose — the ship doesn't wait.

Unknown salvage

Unidentified stims, cursed gear, scanners and hunches — NetHack's identification game, aboard a starship.

8 backgrounds × 5 races

Each with a signature ability, plus perks that combine into synergies.

Pixel art & a score

A hand-drawn pixel renderer with lighting, and original music and sound for every part of the ship.

Learn as you play

A tutorial on the first deck teaches every command. Skip it any time.

Screenshots

How it plays

Turn by turn

Nothing moves until you do. Every step, swing and stim is a decision on a grid.

Read the tells

Dangerous attacks are painted on the map a turn early. Survival is positioning.

One life

Death is permanent, but your discoveries, records and unlocks carry over to the next descent.

Getting started →