What's aboard
60 decks down
Full-size generated decks — rooms, caves, halls, rings — across 27 biomes that return darker on the way down.
220 monsters
20 classes of ten, each hand-drawn and described, each class with its own behaviour.
20 bosses
One every third deck. They telegraph their attacks on the map, change phase and seal the way down.
A real clock
Your suit's power drains every turn. Dive with purpose — the ship doesn't wait.
Unknown salvage
Unidentified stims, cursed gear, scanners and hunches — NetHack's identification game, aboard a starship.
8 backgrounds × 5 races
Each with a signature ability, plus perks that combine into synergies.
Pixel art & a score
A hand-drawn pixel renderer with lighting, and original music and sound for every part of the ship.
Learn as you play
A tutorial on the first deck teaches every command. Skip it any time.
Screenshots








How it plays
Turn by turn
Nothing moves until you do. Every step, swing and stim is a decision on a grid.
Read the tells
Dangerous attacks are painted on the map a turn early. Survival is positioning.
One life
Death is permanent, but your discoveries, records and unlocks carry over to the next descent.
