Classes & races
A run starts with two choices: a race (your five stats) and a background (your kit and a signature ability on [z]). Four backgrounds are unlocked by achievements.
Backgrounds
| Class | Summary | Bonuses | Ability | Starting kit |
|---|---|---|---|---|
| Explorer | The balanced survey default. Recon pulse reveals the area. | — | Recon pulse (20 turns) | field welder, vacsuit liner, med stim, med stim |
| Marine | Hits hard, takes hits. +10 hull, +1 Pow. Adrenaline surge. | +10 hull, +1 power | Adrenaline surge (25 turns) | shock baton, combat plating, vacsuit liner, med stim, emp charge |
| Technician | Tools over muscle. Ranged start, a deeper reserve, repair kit. | -5 hull, +4 evasion, +40 reserve | EMP overload (30 turns) | rivet gun, field welder, repair nanites, power cell, emp charge |
| Salvager | Travels heavy and rich. +6 carry weight, 2x scrip, armoured, stims. | +6 carry, ×2 scrip | Jury-rig (22 turns) | field welder, vacsuit liner, salvage helm, med stim, med stim, med stim, power cell |
| Revenant unlock | UNLOCKED BY VICTORY. Fast, fragile; claws bleed. Phase shift. | -8 hull, +2 power, +6 evasion, +20 speed | Phase shift (28 turns) | rending claw, vacsuit liner, med stim, combat stims |
| Gunner unlock | UNLOCKED: reach Deck -10. Dual pistols, weak up close. Hot swap. | -4 hull, +4 evasion | Hot swap (20 turns) | bolt pistol, bolt pistol, vacsuit liner, power cell, med stim |
| Juggernaut unlock | UNLOCKED: win with a modifier. Slow wall of plate. Shockwave. | +14 hull, +1 defense, -15 speed | Shockwave stomp (25 turns) | breaching maul, combat plating, salvage helm, med stim, trauma kit |
| Infiltrator unlock | UNLOCKED: reach Deck -27. Light and fast. Override hacks a target. | -5 hull, +1 power, +8 evasion, +18 speed | Override hack (30 turns) | shock baton, vacsuit liner, scanner, med stim, power cell |
Races
Baseline stat is 5. Might adds power, Grit defense, Hull 4 hull per point, Agility evasion/speed/crits and Focus reserve and shorter ability cooldowns.
| Race | Summary | Stat changes | Traits |
|---|---|---|---|
| Human | Baseline. No bend, no gimmick. | no change | — |
| Grafted | Augmented frame. +2 Might, -2 Agility. Shrugs off shoves. | +2 Might, -2 Agility | immune to knockback |
| Voidborn | Vacuum-hardened. +2 Focus, -2 Hull. Radiation barely registers. | -2 Hull, +2 Focus | resists irradiated |
| Thickhide | Built heavy. +2 Grit, +2 Hull, slower. | +2 Grit, +2 Hull | -15 speed |
| Driftkin | Ship-tremor reflexes. +2 Agility, -2 Grit. Hard to lock down. | -2 Grit, +2 Agility | resists stunned |