DERELICT

Perks

Every 3 levels you choose a perk. Perks in the same group combine into a synergy bonus when you hold two of them.

PerkEffectSynergy
Marksman's Eye+3% critical hit chance.Duelist's Focus (+4% crit) (with the reflexes group)
Adrenal Reflexes+8 evasion.Duelist's Focus (+4% crit) (with the marksman group)
Iron Hide+2 defense.Bulwark (+2 defense) (with the reinforced group)
Overclocked Cells+50 reserve power.Overcharged Reflexes (-3 cooldown) (with the twitch group)
Reinforced Frame+15 max HP.Bulwark (+2 defense) (with the ironhide group)
Twitch Systems-5 turns on your ability cooldown.Overcharged Reflexes (-3 cooldown) (with the overclock group)
Salvor's Luck1.25x scrip earned from kills.Salvage Baron (1.15x more scrip) (with the scavinstinct group)
Hardened PlatingResist corroded.Hazard Ward (+15 speed) (with the thermal, radshield group)
Thermal WeaveResist burning.Hazard Ward (+15 speed) (with the hardplate, radshield group)
Rad ShieldingResist irradiated.Hazard Ward (+15 speed) (with the hardplate, thermal group)
Stim Efficiency1.3x self-healing.Combat Medic's Sprint (+5 speed) (with the fleetfoot group)
Scavenger's Instinct+3 carry weight.Salvage Baron (1.15x more scrip) (with the salvor group)
Fleet of Foot+10 speed.Combat Medic's Sprint (+5 speed) (with the stimeff group)