The 60 decks
The ship is sixty decks deep. Its biomes repeat on the way down — the second pass (“II”) and the third (“III”) are darker, rust- and violet-tinted, and home to deeper natives. A boss guards every third deck; the escape craft waits in the Reactor on deck 60.
| Deck | Name | Boss | Loot grade | Enemy kinds | Notes |
|---|---|---|---|---|---|
| 1 | Habitation | — | 3 | Crew quarters and mess. The bunks are made and the coffee is decades cold. Everyone left in a hurry — or never left at all. | |
| 2 | Hydroponics | — | 6 | Food gardens gone feral. The vines learned to reach back, so the crew sealed the doors — from the outside. | |
| 3 | Bio-Lab | brood matron | — | 8 | Where the ship studied what it found adrift. The samples studied back. Containment is a suggestion here now. |
| 4 | Cargo Hold | — | 10 | Manifests stacked for a port that never received them. Loader frames still shuffle crates in the dark. | |
| 5 | Cryo Bay | — | 12 | Long-sleep berths for the voyage home. Most pods read empty. A few read occupied. None read alive. | |
| 6 | Flooded Deck | dock custodian | — | 14 | A coolant breach drowned this level. Things adapted to the wet, and the cold, and the long wait. |
| 7 | Vacuum Breach | — | 19 | Hull opened to the void here. The seals mostly hold. Move fast and don't trust the pressure lights. | |
| 8 | Medbay | — | 16 | Surgery and recovery. The autodocs kept operating long after there was anything left to save. | |
| 9 | Server Vault | security overseer | — | 19 | The ship's memory, humming behind blast doors. The Overseer's thoughts still live in these racks. |
| 10 | Armory | — | 16 | Weapons lockers and assault frames. The crew armed up before the end. It was nowhere near enough. | |
| 11 | Dark Sub-Deck | — | 18 | Off the schematics — unlit, unlogged, unpressurised in places. The ship forgot this level on purpose. | |
| 12 | Maintenance Bay | foundry warden | — | 20 | Where the repair drones docked. Now the machinery mends itself, endlessly, growing into the walls. |
| 13 | Quarantine | — | 21 | Sealed with the worst of it inside. The signage still glows: DO NOT OPEN. Someone did anyway. | |
| 14 | Engine Core | — | 20 | The drive that woke on its own and chose an unknown course. The heat in here behaves like something alive. | |
| 15 | Bridge Wreckage | hive mother | — | 17 | The command deck, blown open to a starfield nobody's watching. Cold emergency lighting over consoles that stopped mattering. |
| 16 | Xenobio Containment | — | 17 | Bio-Lab's worse sibling. Whatever got loose here didn't stay in one sample jar for long. | |
| 17 | Drive Coil Access | — | 17 | Engineering deeper than the Engine Core — bare, arcing coils, not sealed reactor plumbing. Nothing insulates you down here. | |
| 18 | The Ossuary | corrosion mass | — | 16 | Crew remains fused into the bulkheads, decades of them. This is revenant country, and it's crowded. |
| 19 | Black Vault | — | 16 | The ship's classified security archive. Whatever it was protecting, it's still protecting — bigger and angrier than before. | |
| 20 | Abyssal Hold | — | 15 | Flooded cargo under crushing pressure, worse than the deck above sea level. Things down here don't need to breathe. | |
| 21 | Containment Threshold | sovereign overseer | — | 15 | The corruption is visibly seeping upward here — the deck that convinced the crew to seal everything below it. They were right to. |
| 22 | Corrupted Depths | — | 15 | Past the Threshold, the corruption stopped seeping and started owning the place outright. | |
| 23 | The Choir | — | 13 | Something learned to sing in the ship's own resonant frequency. The comms system still carries it, deck-wide. | |
| 24 | Marrow Vault | marrow warden | — | 13 | Bone and cable, fused into the walls by whatever the corruption became down here. It remembers being crew. |
| 25 | Slag Furnace | — | 12 | Molten runoff from something far below the Engine Core. It's hotter than anything above it, and it's still rising. | |
| 26 | The Last Mile | — | 12 | The final stretch. Everything down here exists to make sure you don't reach the Reactor. | |
| 27 | Habitation II | hold maw | Mk II | 38 | Crew quarters and mess. The bunks are made and the coffee is decades cold. Everyone left in a hurry — or never left at all. |
| 28 | Hydroponics II | Mk II | 38 | Food gardens gone feral. The vines learned to reach back, so the crew sealed the doors — from the outside. | |
| 29 | Bio-Lab II | Mk II | 37 | Where the ship studied what it found adrift. The samples studied back. Containment is a suggestion here now. | |
| 30 | Cargo Hold II | pack alpha | Mk II | 37 | Manifests stacked for a port that never received them. Loader frames still shuffle crates in the dark. |
| 31 | Cryo Bay II | Mk II | 35 | Long-sleep berths for the voyage home. Most pods read empty. A few read occupied. None read alive. | |
| 32 | Flooded Deck II | Mk II | 34 | A coolant breach drowned this level. Things adapted to the wet, and the cold, and the long wait. | |
| 33 | Vacuum Breach II | citadel battery | Mk II | 35 | Hull opened to the void here. The seals mostly hold. Move fast and don't trust the pressure lights. |
| 34 | Medbay II | Mk III | 35 | Surgery and recovery. The autodocs kept operating long after there was anything left to save. | |
| 35 | Server Vault II | Mk III | 33 | The ship's memory, humming behind blast doors. The Overseer's thoughts still live in these racks. | |
| 36 | Armory II | the unquiet choir | Mk III | 32 | Weapons lockers and assault frames. The crew armed up before the end. It was nowhere near enough. |
| 37 | Dark Sub-Deck II | Mk III | 32 | Off the schematics — unlit, unlogged, unpressurised in places. The ship forgot this level on purpose. | |
| 38 | Maintenance Bay II | Mk III | 32 | Where the repair drones docked. Now the machinery mends itself, endlessly, growing into the walls. | |
| 39 | Quarantine II | spore mother | Mk III | 32 | Sealed with the worst of it inside. The signage still glows: DO NOT OPEN. Someone did anyway. |
| 40 | Engine Core II | Mk III | 32 | The drive that woke on its own and chose an unknown course. The heat in here behaves like something alive. | |
| 41 | Bridge Wreckage II | Mk IV | 33 | The command deck, blown open to a starfield nobody's watching. Cold emergency lighting over consoles that stopped mattering. | |
| 42 | Xenobio Containment II | coil leviathan | Mk IV | 34 | Bio-Lab's worse sibling. Whatever got loose here didn't stay in one sample jar for long. |
| 43 | Drive Coil Access II | Mk IV | 34 | Engineering deeper than the Engine Core — bare, arcing coils, not sealed reactor plumbing. Nothing insulates you down here. | |
| 44 | The Ossuary II | Mk IV | 32 | Crew remains fused into the bulkheads, decades of them. This is revenant country, and it's crowded. | |
| 45 | Black Vault II | archseraph | Mk IV | 33 | The ship's classified security archive. Whatever it was protecting, it's still protecting — bigger and angrier than before. |
| 46 | Abyssal Hold II | Mk IV | 33 | Flooded cargo under crushing pressure, worse than the deck above sea level. Things down here don't need to breathe. | |
| 47 | Containment Threshold II | Mk IV | 32 | The corruption is visibly seeping upward here — the deck that convinced the crew to seal everything below it. They were right to. | |
| 48 | Corrupted Depths II | strider colossus | Mk V | 34 | Past the Threshold, the corruption stopped seeping and started owning the place outright. |
| 49 | The Choir II | Mk V | 35 | Something learned to sing in the ship's own resonant frequency. The comms system still carries it, deck-wide. | |
| 50 | Marrow Vault II | Mk V | 34 | Bone and cable, fused into the walls by whatever the corruption became down here. It remembers being crew. | |
| 51 | Slag Furnace II | hunter prime | Mk V | 33 | Molten runoff from something far below the Engine Core. It's hotter than anything above it, and it's still rising. |
| 52 | The Last Mile II | Mk V | 32 | The final stretch. Everything down here exists to make sure you don't reach the Reactor. | |
| 53 | Habitation III | Mk V | 30 | Crew quarters and mess. The bunks are made and the coffee is decades cold. Everyone left in a hurry — or never left at all. | |
| 54 | Hydroponics III | slag heart | Mk V | 32 | Food gardens gone feral. The vines learned to reach back, so the crew sealed the doors — from the outside. |
| 55 | Bio-Lab III | Mk VI | 34 | Where the ship studied what it found adrift. The samples studied back. Containment is a suggestion here now. | |
| 56 | Cargo Hold III | Mk VI | 34 | Manifests stacked for a port that never received them. Loader frames still shuffle crates in the dark. | |
| 57 | Cryo Bay III | the last captain | Mk VI | 36 | Long-sleep berths for the voyage home. Most pods read empty. A few read occupied. None read alive. |
| 58 | Flooded Deck III | Mk VI | 40 | A coolant breach drowned this level. Things adapted to the wet, and the cold, and the long wait. | |
| 59 | Vacuum Breach III | Mk VI | 35 | Hull opened to the void here. The seals mostly hold. Move fast and don't trust the pressure lights. | |
| 60 | Reactor | reactor sentinel | Mk VI | 31 | The ship's heart, and the escape craft's berth. What the crew fed the reactor still moves down here. |